Realistically, the only Queen Defense Matrices in circulation now are the ones that people had stockpiled before the drop rate nerf. However, instead of requiring (for instance) 24 Artemis cores, 16 Guardian cores, and 3 Dentek cores, require instead 2 of each type of collector core and 4 guardian cores, or something like that.ĥ) Either un-nerf the drop rate on rare hive items, or get rid of them in manufacturing missions. Why do I need 24 Artemis processor cores to build a freaking mine launcher? That being said, I do like that hive parts are required because that means I can hire a noob to get them fore me, which is good for the noob and good for the player-driven side of the economy in general, so even though it doesn't make sense to use hive processors in manufacturing, I won't recommend against it. In order to increase the total number of items required, use some that would be expended in the manufacturing process itself, like Waste Containers and Bearing GreaseĤ) Increase the number and decrease the quantity of hive drops required. The Teller-Ulam mission requires enough Hull Panels and Outer Hull Plates to build a small frigate. A lot of ferric should be required for building ships, but not for weapons.ģ) Decrease the number and quantity of trade goods required, and try to use ones that sound like they have some business being used in the manufacturing process. The fact that in order to build a single mine launcher that fits into 1 cu of cargo space, I have to mine and retrieve several heavy miner moths full of ferric and carbonic ore from literally 30m outside the undocking bay doesn't balance the mission it's just unrealistic and annoying. The Teller-Ulam mission, for instance, should require at least a few cu of every single ore more rare than VanAzek, especially Pyronic.Ģ) Require fewer common ores. It makes some sense for balance reasons, but none at all in terms of realism or gameplay.ġ) Require more rare ores. The missions currently in game seem to require a random assortment of trade goods, bits and pieces of hive bots, and some raw ore. Now that it seems we're getting serious about adding manufacturing systems into the game, albeit still through the mission architecture, I think a conversation about what reasonable costs for manufacturing are.
0 Comments
Leave a Reply. |